Games Preferences for Vocabulary Learning Opportunities among Young ESL Learners in Secondary School Education in Malaysia
Abstract
This quasi-experimental study aimed to investigate which mode of language games—paper-based or computer-based—is preferred by Form Four ESL learners for acquiring vocabulary, particularly at the 2000-word level. A total of 70 students participated in the study, divided into two groups of 35 each. Experimental Group 1 first received Treatment A (computer-based games), followed by Treatment B (paper-based games), while Experimental Group 2 experienced the treatments in reverse order. By the end of the experiment, both groups were exposed to both vocabulary-learning methods. A questionnaire and semi-structured interviews were used to assess the participants' preferences for acquiring vocabulary. The data were presented using a descriptive analysis as percentages. The results indicated that computer-based games were generally preferred over paper-based games for vocabulary enhancement. However, paper-based games were not entirely disregarded by the participants.
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PDFDOI: https://doi.org/10.5430/wjel.v15n8p369

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World Journal of English Language
ISSN 1925-0703(Print) ISSN 1925-0711(Online)
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