Analysis of Loneliness Levels and Digital Game Addiction of Middle School Students According to Various Variables

Nurullah Emir Ekinci, Ilimdar Yalcin, Cihan Ayhan


The aim of this study was to examine the loneliness levels of students at the middle school level and their digital
game addictions in terms of various variables. The study group consisted of 404 volunteer students in 5th-8th grade
in Kutahya, Turkey. As data collection tools, "Digital Game Addiction Scale", developed by Lemmens et al. (2009)
and "UCLA Loneliness Scale" developed by Russell et al. (1980) were used. The SPSS package program was used
for the analysis of the data. According to research findings, it was found that there was a statistically significant
difference between the levels of digital game addiction and loneliness according to participation status to sports
activities (p<0,05). Moreover, it was found that the levels of both loneliness and digital game addiction of the
participants to sports activity were lower than non-participating. When gender and age variables were examined, it
was determined that there was a statistically significant difference between digital game addiction, gender, and age
(p<0,05), whereas there was no statistically difference between loneliness level and both variables (p>0,05). In
addition, it was determined that there were a moderate level and positive relationship between the level of loneliness
and digital game addiction of middle school students.

Full Text:



Copyright (c) 2019 World Journal of Education


World Journal of Education
ISSN 1925-0746(Print)  ISSN 1925-0754(Online)

Copyright © Sciedu Press

To make sure that you can receive messages from us, please add the '' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.